![]() ![]() ![]() You’ll need to gather materials and relics from all over the map to support your workshop and finish commissions from local townspeople and government. Workshop – You’re still in the role of a Builder in Sandrock, so the workshop is still the central focus of gameplay. Much of this is dependent on your support! ![]() We’re also looking to create multiplayer specific missions and storylines. Players will be able to work, fight, and dungeon dive together. Much is still on the drawing board or in the design phase, but the aim is to support at least 4 players in an open world map, separate from the single-player map. Multiplayer – We’ve heard you, and we are aiming to have a specific game mode for multiplayer, without interfering with our development of single-player. ![]() The themes of the new storyline are similar to Portia’s: that people can overcome any adversity when they work together. We also try to expand upon the lore first explored in My Time at Portia to give players deeper insight as to what the world of the Free Cities is like. There will be villains and heroes, comedy and tragedy. Storyline – Just as in Portia, Sandrock will offer a deep and open narrative. Some resources will be scarcer and recycling materials seem to play major role in the game. Map size is the same as in Portia but Sandrock being in middle of desert means there's no sea or other bodies of waters so there's more terrain for you to explore. Main new feature will be the multiplayer, though it won't be available until much later in the development. While lot of gameplay elements will be familiar if you played Portia, lot has either changed or being expanded upon (combat will be expanded and overhauled for example). You'll play as Builder who'll be given a workshop with the task of Restoring town of Sandrock to it's former glory. It's a sequel so obviously it'll be similar to Portia. ![]()
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